Hey having an issue with how tvOS (Apple TV) handles controllers. DS4 special feature support in Rewired only works in Windows Standalone using Raw Input and OSX using Rewired's native library.Īs a Joystick, no. There's no way you will ever be able to support the DS4 gyro if they don't explicitly add support for it or add a general HID device API which is extremely unlikely to ever happen.Įvery single input API is different and every single platform is different and require completely different code paths and explicit support for features. Apple does not provide general a HID input device API and therefore you cannot use any controllers on iOS but those they support. No other MFI controller supports gyro as far as I know and Apple's not going to add gyro control to their API just for the DS4. It's highly unlikely Apple even exposes the DS4's gyro through their API. Otherwise, no, you cannot access it through the DS4. If Unity pipes the DS4 gyro into UnityEngine.Input, the touch control would pick it up that way. When using the Tilt Control Touch Control, very unlikely.
![control p1 and p2 custom profile ds4 control p1 and p2 custom profile ds4](https://629f2778f9c0ecf96b5b-06b32b20f0d41bdbae0d1e607d609076.ssl.cf2.rackcdn.com/T88985%20(4).jpg)
assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type: member null) signature:Īny ideas? should I try and reinstall? thanks.Ĭlick to expand.As a Joystick, no. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type: member null) signature:Įrror: Could not load signature of :get_transitionColorTint due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. We've recently updated to 2019.2.3 up from 2019.1.8, and same time updated Rewired to 1.1.27.3 - so I'm not sure on the cause, but when I open our project we now get these two errors:Įrror: Could not load signature of :GenerateInteractableAnimatorContoller due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. I was just wondering if you've come across these errors before.